Scaling

In order to achieve support for Apple’s Retina Display, Animate CC via createjs double the size of the canvas.

This value is recorded in stage.scaleX and stage.scaleY. In all cases, scaling is done proportionally in blink and these two values will always be the same.

Example of detecting the X and Y coordinates and its scales

this.stop() stage.enableMouseOver(20) stage.on('stagemousemove', function (ev) { console.log(ev.stageX, ev.stageY, stage.scaleX, stage.scaleY) })